Voyager AI
A travel-tech company building an AI platform for travel agencies. They had a product to explain and no visual language to explain it in — no identity, no interface conventions, and a launch date already fixed.
Everything had to hold across three surfaces at once: the product interface, the marketing site, and investor material. There was no room for a brand phase followed by a product phase.
Build one system, not three deliverables — a single type scale, colour set, and spacing grid that the interface, the site, and the deck all inherit from.
Rejected — The conventional sequence — logo, then guidelines, then screens. It reads as thorough and would have missed the launch, and the guidelines would have been out of date before anyone opened them.
Wordmark and marks, a two-weight type scale, an interface palette built for dark surfaces first, component patterns for the product screens, and the marketing site on the same tokens.
The identity, the product interface, and the investor deck all run on one system — new screens and new slides get assembled from existing parts instead of designed from scratch.